So we've had the pleasure to work on an amazing project for Bombardier. We were contacted by the agency Jblp and director Christian Beltrami.who developed the first draft of the storyboard. The main idea was clear: Introduce the new Learjet 75 and 70 in a way Bombardier never used before. Usually Bombardier prefer a more corporate approach that shows every new specs of the airplane, but for this, they wanted to base their approach more on emotions than rationality.
Here's the final result:
To get there, we took the first draft of the storyboard, and our concept artist worked with the director to clearly devellop the storyline. Here's a few snapshot of the final storyboard:
One thing that was clear from there, it would be quite a challenge to render. An interior room, without any direct lighting. The only light source in the scene would be the 4 huge screens that made up the walls.
As usual, we put our faith into Arnold rendered from SolidAngle, and it paid off. Arnold really nailed the light bounce from the screens and delivered beautiful renders with relatively low render times, which we needed in order to render the full 2min30 video on time.
First off, here's a few work in progress render of the shading on the airplanes:
|Making sure the shading look good in every type of lighting|
|The Learjet75 in our Shading Scene|
|Early shading and lighting test to estimate the amount|
of sample needed to render a noise free image
Then our new Motiongrapher, Guillaume Combeaud, did some magic and created everything we needed to make this room alive. All the "footage" that light up the screens (and hence, light our room and airplane) went through his workstation. We did alot of crosswalk between department to transfer him the airplane, the walls and the room so he could always put in context his mograph and make sure it looked good in every shot. Here's a sample of the mograph Guillaume did.
|An exemple of one of the effect created in 3d|
For each shot, he delivered to the 3d department a wide "slide", which would fit on the UVs of the walls. You can see some of them here:
And some breakdown to show Animatic, 3d Render and final compositing